The Research Diet

OK, so a couple of things…

I’m still clearing my throat. Hold on. So, what triggered this journal entry (aside from the three points above, which was meant to give context to what I’m about to say instead of introducing the entry) was triggered by BackerKit asking me to pony up for Kult: Divinity Lost (2018) stuff from Helmgast. I had originally backed the campaign at 10 SEK (basically a loonie) because I didn’t want to allocate bandwidth into thinking about what I wanted from the campaign. I ended up going down the rabbit hole of figuring out ALL THE THINGS they had available and I think the final price point came out to over $600, at which point, I was like, I just can’t deal with this right now. But now the pledge manager is open and I’m confronted with the problem again… what do I want… but now, and always, through the lens of, “will this help me make stories?”, and as per above, the answer is, “yes, but…”. Are these the type of stories I actually want to write?

Which kicks into a few more points, I guess…

So back to the question catalized by Kult’s Backerkit. Here’s the other thing. I have several books in my shopping cart for my local bookstore. Inside are books on the I Ching, another one on Mahjong, and three on Elizbeth I (Alison Weir’s biography, her actual written documents, and Boyd’s book on her private life). I know definitively that the latter (the books at Western Sky Books) are a lot more likely to help me make stories I want to tell, whereas yet another TTRPG, despite what looks like great worldbuilding and in a niche genre (modern day paranormal horror), does not.

There’s another factor at play here. Again, reviewing what I wrote when I initially got back into the mindset that, yes, I’m going to make an honest go at becoming a professional storyteller… and given the time constraints I have above… the real question here is… What stories do I, can I, would I prioritize?.

While I would love to write ALL THE STORIES… in ALL THE GENRES… this is simply not possible with the constraints I have. Like, even if, magically, and in some insanely lucky world where my debut novel becomes a bestseller and I can quit all my clients, that still doesn’t remove the constraint of the amount of time I have. OK sure, I would increase productivity from ~45m/day average to say, 4 hours per day, which technically 5X’s the amount of time I have to write stories. But it is still a limited amount of time when you include research, story-dev, drafting, edits, revisions… and then just in general “drawer time”, where the story sits and you take a break from it, and then you go back to it to rewrite what needs to be rewritten.

So then the question is - going back to a TTRPG like Kult versus what’s in my shopping cart (genuine history, primary sources, occult stuff based on what people actually believe for realsies in the real world versus what a game designer was inspired by and may have altered to fit its aesthetic, mood, or whatever the fuck else)… the question, the answer, becomes glaringly obvious.

I, as a author, want my stories to be grounded, and riddled with Easter Eggs and references from actual “reality”. That is systems of magic, historical documents, religion, culture, geographical deep cuts, etc. etc. that someone could potentially look up and go… oh, that sneaky bastard, that’s a deep cut reference. I don’t, can’t imagine myself ever writing something that’s purely from my imagination in the sense that it isn’t in conversation with, or heavily referencing something else that already exists. That kind of puzzle making has inspired me in the last few stories I’ve written.

So what’s the research diet? I think the endgame is what I want to create has to have that density of references to stuff with a genuine weight and history to it. Documents. Languages. Primary sources. Rulesets that people genuinely believed in and practiced (religion, magick, occult). Hidden references. I want this in my storytelling. A LOT of the joy I get from crafting stories is loading it up with oblique and nuanced references, Easter Eggs, social commentary, etc.

Which leads me back to the original question that triggered this entire entry. Do I just ignore the Kult: Divinity Lost backerkit? Yes. Do I just purchase everything in my Western Sky Books shopping cart? Also yes. Do I sell that huge fucking 2021-2024 rabbit hole of TTRPGs? Probably also a yes. I think the stuff I may want to keep are the ones with at least three decades of history. For example, the original D&D modules or CoC scenarios from the 70s/80s… but even that, I’m not keen on to be honest. I’m keeping all my DG stuff purely because I know they included a lot of American espionage history. I’m going to keep all the DCC stuff because it’s gonzo wild stuff.

Ultimately – the question to all future purchases where I even think it may help me write stories isn’t a simple yes, but with the criterion of is it grounded in something that has a lot of substantive history and weight. I.E. does it help me write the kind of stories I want to write and not just “does it help?” which is the equivalent to the very bad advice of “it can’t hurt”. (Yes, yes, it can. You are still expending time, energy, money, effort, and bandwidth into doing something when you do something that “can’t hurt” and has unproven efficacy).