RLTS: Part Two
So over the past week as I set the ambitious goal of having three more story drafts done before the end of the year, it occurred to me that despite figuring out the relationship between MECH, CDA, and ARC, with strong emphasis this year on figuring out and having countless breakthroughs for ARCs as the final chip and chisel into the granite wall that is storycraft… I was still having trouble breaking stories.
I went through all my ideas last Friday and I saw a lot of formats, a lot of styles (prose I want to play with), and a lot of interesting MECHs. My thought process was up until this past weekend, “just figure out the ARC”. That’s it. It can’t be that hard once you figure out the ARC. Then you can attach the ARC to the MECH, add a PROG and away we go!
The challenge with ARCs however, is that they are singularly focused on the emotional interiority of the PROT. It’s important we have that in a story, yes, because that’s how we’ll get the EGP at the CMX of the ARC. But the ARC in and of itself can’t and won’t move without… well, at first I had this very vague, very misguided notion that a PROG would do it, but while studying “The Ten” again (SIDENOTE: let’s give these ten stories I’ve studied to death a fancier name. Let’s call them The Decemviri.), it occurred to me I couldn’t just add a PROG. That doesn’t really drive they story. Just duct-taping a PROG on to a story seems very clumsy and/or could lead to OTAA type of stories. And I went back to what Kieron Gillen said in a podcast of his. “I don’t have favorite characters, I have favorite relationships”.
There’s a proto-analysis of this thought for The Decemviri here, but that one seemed rough and not exactly practical. It was, in both the prefix and suffix of “proto-analysis”, a fun exercise that didn’t lead anywhere because, ultimately, it was a post-mortem of story as opposed to a tool in which I could use to CREATE – going back to, over and over again, Craig Mazin’s critique of STRUCTURE. It’s good for dissecting a dead body, but you can’t make babies from it.
So it got me thinking. How can I make this useful? How can I use it to propel story? Because Gillen is right. ARCs are a revelation, but to make them useful, you need a RELATIONSHIP, which I will turn into yet another abbreviation as RLTS. Someone to talk to, someone to prod you, someone to catalyze you, someone to threaten you, someone to seduce you, someone to love you, someone to be your mirror, someone to help you, someone to take care of you, someone to manipulate you, someone to attack you, someone to exploit you, someone to break you. And do it at least three times in a story because stories are fiction and we like following the rule of three.
So while up at Simon Fraser University (my eldest had an orchestral concert thing and I didn’t see the sense of driving down the mountain for 20m only to drive back up later – plus, I wanted to wander the campus and feel all nostalgic about stuff)… I sat down and broke down The Decemviri once again at Starbucks, but this time, focused on RLTS and how they drive the story forward. My hypothesis is that if I can have a good sample size of RLTS, I can then match those up with my MECH and CDA, and that way, I’m not just tacking on an ARC or PROG and trying to figure things out from there. A RLTS, in my hypothesis, can drive story much better than simply an ARC. It’s the back-and-forth, the interaction, the transactions that drive a story forward. That’s what creates the try-fail cycles.
Here’s what I came up with.
RLTS: BENEFACTOR <> SUPPLICANT
Related RLTS:
- TEACHER <> STUDENT
- PARENT <> CHILD
- BODYGUARD <> CLIENT
- CAREGIVER <> WARD
- STEWARD <> SUBJECT EXAMPLES:
- anonymous and attempts to help but receipients are stubborn & stupid - CPP
- accidentally becomes one, doesn’t realize at first, ends up caring - LFL
- can help/has helped but this one case will cost more, must sacrifice - WGE
- assigned to help/wants to help, but ward is impulsive/reckless - MCR
- hired to help but client is privileged/whiny/annoying - TSD
- forced to help due to familial obligations, tired/exhausted, ward wanders into trouble - OB
RLTS: PREDATOR <> PREY
Related RLTS:
- SEDUCER <> OBJECT
- RECRUITER <> TALENT
- PURSUER <> PURSUED EXAMPLES:
- lonely single looking to attract companion by showing off - OHHH
- recruiting/trapping a talented victim to exploit in a scheme - TCM
- doing “yet another job” but this one is “different” - GVUD
RLTS: PREY <> PREDATOR
Related RLTS:
- MARK <> CONMAN
- OBJECT <> SEDUCER
- SLAVE <> MASTER
- PRISONER <> WARDEN
- EXPLOITED <> BOSS EXAMPLES:
- unwitting prey realizes too late that “new friend” is exploiting them - WAIE
- hungry apprentice of a craft has escalating horrors of “the cost” - TCM
- asks boss to ease up/respite but ends up more exploited - HCS
- keeps getting exploited/used until they break and commit suicide/escape - ESH
- doesn’t realize how abused/toxic situation is until ally awakens them - TFG
RLTS: HUNTER <> TROPHY(S)
Related RLTS:
- ADDICT <> PURVEYOR
- BUYER <> SELLER
- TRAITOR <> BETRAYED
- COLLATERAL DAMAGE (hurt allies) EXAMPLES:
- gets a taste of a high, wants more, pushes people away, causes hurt - HDSM
- believes they can be in control, keeps getting hits, ends up with nothing - TDIS
- must fire/kill/betray friend/lover in order to secure power or move up ladder - TTC
RLTS: CONSUMER <> THE SYSTEM
Related RLTS:
- FAITHFUL<> HERETIC
- STUCK/AVOIDANT <> LIFESTAGE
- ENFORCER <> DEVIANT
- MAINTAINING STATUS QUO EXAMPLES:
- maintains system of abuse while unaware of inequality around them - BMMB
- unaware rich/spoiled doesn’t realize the amount of domestic abuse - PELS
- enforcer so integrated with system, can’t see why anyone would deviate - PSQD
RLTS: WRONG DOER <> REDEEMER
Related RLTS:
- CRIMINAL <> PURSUER
- CRIMINAL <> VICTIM
- CONFESSOR <> GRACE EXAMPLES:
- gets caught and runs, but retrieved and forgiven for minor crime - CB
- realizes they’ve created something that hurts people and attempts to reverse to redeem self - CJB
- angry at parent due to culture gap only to realize too late their love - TPM
RLTS: DEFENDER <> INVADER
Related RLTS:
- HOMEOSTASIS OF ALLIES/ENABLERS
- STRESS/LOYALTY TESTS EXAMPLES:
- defender of precarious position of power fights back at all costs - MH
- traitor must pass one last loyalty test to secure winnings - TTC
- wants to be left alone, scares catalyst away, not interest in change - LL
RLTS: VICTIM <> SUPPORTER
Related RLTS:
- TRAUMA VICTIM <> THERAPIST
- GRIEVER <> SUPPORT
- DEPENDENT <> ENABLER
- AVOIDANT <> CATALYST EXAMPLES:
- griever depressed, hates that more change coming, ally leaves mystery gift - LRLS
- PTSD hiding, running from past life, but “past younger self” needs help - EXM#1