NOTES: Story Structure Architect (2005), 54 Situations

Found these old notes on Story Structure Architect (2005) by Victoria Lynn Schmidt published by Writer’s Digest Books.

1. Supplication

To appeal, request, beg, call, plea, ask, invite, invoke, pray, petition, worship, honor something or someone for help or assistance.

2. Benefaction

Conferring aid of some sort, a charitable gift or deed, an act of goodwill, or a contribution.

The Petitioner, Power, & Persecutor Triangle

In both of the above, you need a petitioner (supplicant), power in authority (benefactor), and a persecutor (someone who judges the action). The petitioner has a need/desperation driven by superstition, fear, laziness, or inertia.

3. Deliverance

Delivering or freeing from restraint, captivity, and peril. To rescue someone from bondage or danger. It can be a chilvarous act.

4. Sojourn

A temporary residence. To spend a certain length of time with a visitor.

The Unfortunate, Threatener, & Rescuer/Sojourner Triangle

The unfortunate is imprisoned either physically or internally (unhappiness due to circumstance, past trauma, or whatever). The threatener is the warden. The rescuer/sojourner is the dynamic character who dislodges or loosens the unfortunate from their situation.

5. Vengeance for Crime

Infliction of punishment in return for a wrong committed, retribution with great violence/force to extreme degree.

6. Rehabilitation

Restore someone to a useful place in society through education/therapy

7. Vengeance for Kin

Vengeance with family. Avenging kinsman, guilty kinsman (criminal), remembrance of victim.

8. Apperance of New Kin

Protector brings new member into the fold.

The Victim, Criminal, & Avenger/Rehabilitator/Protector Triangle The victim is a plot point in which the avenger/rehabilitator/protector acts on against the criminial.

9. Flight

Act of running away. To flee, escape, or to make a hasty departure. Guilty? (just). Innocent? (injustice). Whistle blower or rebel? (unjust). Wrong place, wrong time.

10. Pursuit

Chasing, striving, or activity engaged in regularly.

11. Disaster

Widespread destruction, catastrophe, or grave misfortune. Four stages: disbelief/shock, fear, anger, acceptance.

The Victorious Enemy, Messenger, & Fugitive Triangle

The enemy won (or will win). They are on the offensive, stirring shit up, starting a war, or the chase. Or if powerful, doesn’t like when someone rocks their boat. The fugitive’s job is to run, defend, or make a final stand against the disaster. The messenger may be attacked.

12. Miracle

An event that appears unexplainable, spontaneous.

13. Falling Prey to Cruelty or Misfortune

Cruelty may be an act or remark. It causes pain, suffering, or infliction of physical or mental distress. Misfortune is unnecessary and unforeseen trouble.

14. Becoming Fortunate

Unexpected good fortune or luck

15. Revolt

Attempt to overthrow the authority or state

16. Support

Upholds by aid or help - support friend, party, belief.

SELF-NOTE: How is this different from benefaction? Feel like some of these are repetitive already.

17. Daring Enterprise

An undertaking, especially of some scope, complication or risk.

18. Healing Journey

Restore to health, repair/cure someone/something.

19. Abduction

Carry off by force or kidnap. Wrong place, wrong time. Or worth money (ransom). Or mental illness. Or revenge.

20. Reunion

Coming together of those who have been separate. Conflicts that may prevent the reunion and need to be overcome: feeling of inadequecy, unable to handle the meeting due to past trauma or misunderstanding, haven’t accomplished enough to feel good, avoiding the past, avoiding memories. Could be old friends, old colleagues, soulmates, siblings separated at birth, beloved teacher.

21. Enigma

Action or thing cannot be explained. Baffling: reader can’t believe or figure out what’s going on. Anticipatory: What happened? Solve riddle. Spiritual: inner growth.

22. Invention

New device, method, process developed from study and experimentation. Physical - build something. Mental - figure something out. Emotional - relax, let go. Spiritual - define beliefs.

23. Obtaining

Acquire or succeed in gaining possession as a result of planning. Selling - someone agrees, ruse, temptation, lure. Negotiation - force, charm, diplomacy. Get funding, stop war, start war, save life.

24. Letting Go

Give up, abandon, surrender, or release. Dead end job, bad marriage, unhealthy belief system.

25. Enmity of Kinsman

Reciprocal - both hate. Rivals. Non-reciprocal: one hates, other isn’t even aware of it or doesn’t care.

26. Hero to Kinsmen

Regarded with ardent or adoring respect and devotion

27. Competition

Seeking, endeavoring to gain, common strife for common goal, rivalry. Jealous compete for the same goal. Threatened expert vs. novice. Desirous two equal rivals (power, honor, fortune, glory, fame)

28. Concession

To yield, grant, or surrender.

29. Adultery

Voluntary relationship between a married person and a partner other than lawful spouse. Betrayal - can lead to murder. Ostracization, guilt, obsession, blackmail, abandonment.

30. Fidelity

Unfailing fulfilment of one’s duties, obligations, and strict adherence to vows and promises. Faithful refuses to find new love after partner lost (prison, sickness, divorce, away at distant job).

NOTE TO SELF: (February 11, 2024). As I type these out, maybe I was wrong to think I need to start with a clear ending in the “play phase”? Or maybe I do… eventually, but I still need a triggering event to come up with the shape of the plot points? As in, yes, it’s important to work on the MECH, POV, and END… but I can’t get the PROG or shift from PLAY to DRAMATIZATION without a STS or DSR (or beginning). In other words, it’s very hard to get to a MID, LOW and CMX without a STS/DSR first.

31. Madness

Quality or condition of being insane and leads to fury, rage, cruel acts without reason (personal or stranger).

32. Genius

Mental superiority, uncommon intellectual power, invent, discovers something. Smart/creative/intense guy who wants to fit in.

33. Imprudence

Being unwise, indiscreet, lacking caution. Gets in trouble through reckless mistake. Fool or rebel. Motives: curiousity (nosy), credulity (gullible), jealous (desire), passion

34. Caution

Careful, tentative, or restrained. Can’t make decision.

35. Crimes of Love

Unlawful, unjust, or senseless act but with passion/jealousy. INVOLUNTARY: disovery you’ve married mother/daughter/sister, sleeping with twin of husband, not knowing someone is married, not knowing age of partner, not knowing real sex of partner, abusing spouse in fit of rage. VOLUNTARY: knew it and keeps doing it, parent & child incest, woman wiht stepson, woman with both father and son, man with sister-in-law, siblings in love, older woman with young man and vice-versa, prostitution, teacher and student, homosexuality in situation where persecution is high, masturbation in strict religious setting

NOTE TO SELF: This book is showing its age, listing homosexuality as a “sex crime”. But I supposed in certain settings/worlds, it still would be.

36. Sacrifice for Love

Give up something held dear for the sake of something loved

37. Slaying of Loved One

Kill violently with intention. RECOGNIZED: duty, vow, oath, blackmail, honor, state loyalty. UNRECOGNIZED: parentage, adoption, multiple marriages

38. Conviction

Strong persuasion or belief in something. Slayer challenges status quo, orders, vows, oaths.

39. Self-Sacrifice

Noble, generous act. Selfish: passion. Unselfish: ideal or kindred.

40. Self-Preservation

Protect from injury or harm

41. Discovery of Dishonor

A revelation, disclosure, expose. Maybe child doing drugs, mom is stripper, father is embezzling.

42. Discovery of Honor

Integrity, esteem, merit, respect, admiration.

43. Obstacles of Love

Stand in the way or thwart progress. EXTERNAL REASONS: race, class, age, relatives, family feud, promised to another, money, not good enough. INTERNAL REASONS: health, religious vows, distance, previous marriages, titles, temperament, self-esteem, misunderstanding, differing goals, values, jealousy, hate

44. Unconditional Love

To love absolutely, completely and without conditions.

NOTE TO SELF: A lot of these BMEs are not really well thought out. Some of the middles are more like the CMX of the story, but then again… I suppose if the ending is the DNM, especially in a short story where it’s the last sentence, and the last chapter in a novel… then the majority of what happens if you simplify it to BME is in the middle where it’s carrying the weight of Acts 2a, 2b and 3. This is a good insight to have here.

45. Conflict w/God

State of disharmony between incompatible or anti-social persons, ideas, or interests. Struggling against a deity, involved with strife with believers, controversy with deity, punished by deity, pride, contempt.

NOTE TO SELF: I mean… c’mon here. It’s like this isn’t even trying to create a BGM that’s distinct from others. It’s like the author just came up with as many as possible and then didn’t sort the data to essentialize it into useful categories. Just here. There’s 54 of these.

46. Spiritual/Supernatural Occurence

Receiver or Witness - near-death, jolt, inherited, gift

47: Mistaken Judgement

Wrong or incorrect in opinion, understanding, or perception. Symptoms are jealousy, false suspicion, error, indifference, allowing it to be save friends. INSTIGATED: Third party/traitor spreads falsehood. INCIDENTAL: hear rumor by chance, out of context, hear story - starts comparing to own life. Psychogenic: self-sabotage.

48. Intuitive Judgement

Knew without rational process

49. Remorse

Anguish arising from repetence for past misdeeds or bitter regrets. Sin: murder, treachery, treason, lies, destroying someone who didn’t deserve it.

50. Empathy

Deeply feeling another’s circumstance

51. Loss of Loved One

Slain/Spectator/Executioner. Saw it, can’t do anything about it. Helped to bring about misfortune. Divined their death. Learned of it after.

52. Rescue of Loved One

NOTE TO SELF: Yeah, the author is totally just throwing these up to inflate the numbers at this point.

53. Odd Couple

Forced to work together. Occupation, history, upbringing, education, philosophy, hobbies, morals, goals, aspirations, ways of living, social interactions.

54. Fish Out of Water