How to Be A Better RPG Player

While you’re technically allowed to “do whatever you want” in a roleplaying game, a RPG is still a game with “win conditions”.

Playing RPGs to Win

There are three major actions in every RPG:

Let’s break each one down…

Investigate & Explore

When presented with a problem, players should take the time to gather as much information as they can. Players should ask themselves: “where can I get more information?

There are many types of knowledge. Here are some suggestions:

The key here is to think who might have useful knowledge and seek them out.

Plan & Strategize

Once you know where you’re supposed to be going, it’s important to “case the joint”. That is, figure out what’s going on at the location. If you’re looking to infiltrate a location… you’ll want to find out where the access points (entrances & exits) are, what kind of security they have, and if possible, what traps there may be outside and in.

The same applies if you’re attempting to invade or capture a place. You’ll also want to know what their defenses are, how many guards there are, where they’re placed, and what large weapons they may have.

Strategy is deciding…

Overcome Obstacles

Finally, you’ll put your plan to action, but of course, as the famous quote goes by Prussian field marshal Helmuth von Moltke

No plan survives first contact with the enemy

It is here that players must improvise and adapt. While your plans may go awry, all the research you did earlier will come in handy as you alter your next steps.

These are the scenes where quickthinking and cunning PCs will create unforgettable moments when they MacGuyver their party out of trouble. These are often the times where that odd item in your rucksack suddenly becomes handy. Or you use a spell in an unexpected way.

A Word on Combat

When engaged with the enemy, it’s important to know your tactical role on the team.

Not every PC should rush into battle and trade blows. Some are meant to support the front line, some are meant to flank, and some are meant to stay behind, well-protected until they can cast heavy spells like artillery.

Here are some common roles on a “tactical team”:

Combat is always risky and dangerous. And in real life, fights are dirty. There is no “fairness”. If you see a weakness, or cover, or a way to suprise or outnumber, take it. Your enemies would do the same to you if given the chance.

The key here is to work as a team. Rushing recklessly into battle by yourself will nearly always result in sub-optimal results.

TL;DR to Playing RPGs Well

And if (and when) your character dies, don’t pout. Roll up a new one. It only takes five minutes. Or at least the way I play. None of this 30-60m of creating useless character backstory. Get that away from my table.