d20 of Plot Patterns

OK, so after yesterday’s breakdown of plot beat patterns, I couldn’t help but try to “essentialize” all this information further… and turn it into a d20 table. The third column are possible middles or plots. They’re the most sensible ones. But nothing is stopping you from taking a DSR and going off in a totally different BWO if you can make it work.

Plot PatternPossible Middles
1HURT (Cursed, Poisoned, Injured)
  • If cure known, go get it (M)
  • If cure unknown, figure it out (I)
2LOST (Abducted, abused, caught, imprisoned, missing, or abandoned)
  • If ally, rescue op (M)
  • If hero, escape op (M)
3WRONGED (Murdered, betrayed, raped, conned, lied to)
  • If perp known, chase & revenge (E).
  • May be kill, steal, lawsuit, etc.
  • If perp unknown, figure out who (I)
4WHITE ELEPHANT (Gift or Quest bad or a trap, must get rid of or get out of it)
  • If gift, ring to Mordor (M)
  • If job, walk into trap (M)
  • Quest: deliver, fetch, visit, take over, etc.
5MONKEY’S PAW (Gift or Quest has hidden costs, side effects, consequences)
  • Enjoy in 2a, learn in 2b (E)
  • Quest: deliver, fetch, visit, take over, etc.
  • If hero, win hearts and sacrifice (E)
6MYSTERY BOX (Gift or Quest is of unknown qualities, must figure out what it does)
  • Go figure it out (I), fuck around and find out
7COMING of AGE (losing virginity, first love/house/job, coming out, pregnancy)
  • Go on misadventures (M) to discover self and mature (C)
8LETTING GO (midlife, empty nest, retirement, addiction)
  • Go on misadventures (M) to reject change before acceptance (C)
9SEPARATION (breakup, divorce, empty nest, death, fired)
  • Go on misadventures (M) to deal with loss before acceptance (C)
10WARNING (threat or rumor of villain, disaster, or bad news coming)
  • If Alamo, prep defense and fight (M)
  • If Overrun, prep and run (M)
11GLIMPSE (Witness crime due to wrong place, wrong time)
  • If caught, flee and expose (M)
  • Or get sucked into underworld (M)
  • If uncaught, work incognito and plot exposé (E)
12SECRET (Accidentally see affair, real identity, secret life, real age, scandal)
  • If caught, abuse & exploit (E)
  • If uncaught, blackmail & expose (E)
  • If reverse, beg or “deal with it” (E)
13DOUBT (Routine, ritual, or rite called into question, blind loyalty shaken)
  • If first time, crisis of faith (C)
  • If last straw, start rebellion (E)
14TASTE (Routine activity gets an extra boost, wants more of that)
  • If first time, chase high (E)
  • If addict, deal with excess (C)
15FISH>WATER (Goes to new environment)
  • If Bumpkin, get burnt and survive (M)
  • If Savant, climb ladder and rule (M)
16REUNION (Meet old friend, colleague, lover, estranged relations)
  • Explore what could’ve been (C)
  • Or deal with unfinished business (E)
17RIVAL (New guy challenges Prot)
  • Compete in a contest for top dog (E)
18ROOKIE (New guy needs to be brought into the circle)
  • If abusive, exploit/haze (E)
  • If tight-knit, win over one at a time (E)
19STRANGER (Why is this guy acting weird, assholey, or not conforming?)
  • If lover, figure out and fall in love (I)
  • If traitor, figure out before too late (I)
  • If weird, learn their culture (C)
20CRIME (Case assigned to detective, P.I. or Scooby Gang nosing in)
  • Solve it (I)